![]() This is one of the only segments where you can just get through it all very fast without too much to worry about.įilthy Hands Floyd: I did this segment in one go, so it's obvious that it would look a little shaky when I'm trying to bounty some of the outlaws. Tutorial: Probably my favorite segment of the whole run. Well now you have a pretty good amount of background information to watch this run, so now I'll just summarize my thoughts of each of the segments in this speedrun: This can also be seen with the outlaws in the Tutorial. If you combine the six moolah with the five moolah from the sniper's dead body, then you can see that the sniper is actually worth 10 moolah alive and 11 moolah dead in a 100% run. Since a moolah bag's price is ranged from two to five moolah, that would make the lowest amount you can get from three moolah bags equal to six moolah. The main example that can be seen is the sniper: it's worth ten moolah alive and five moolah dead, so dead is less as it stands right now, but every outlaw drops three moolah bags after they die. Even though the game says that outlaws are worth more alive than dead, there are a few exceptions. As I mentioned before, this category is very tedious in that you must collect every single moolah bag and chest and bowl and every other increment of moolah found in this game, and to make matters worst, you have to bounty all outlaws and bounties alive unless one is worth more dead than alive. I must admit, though, I've grown to hate this category of this game. ![]() I didn't want to make the game any longer than it would already be from doing this category, so skipping all of the cutscenes with a feature similar to New Game Plus seemed like a suitable option to me. In a game like this, where there's no real definable goal to it, the only reasonable way to define 100% for this game is to say that you must collect all available moolah that can be obtained without whaling on the Clakkerz. It should be obvious that only a few tricks and skips that I've found are used in this run because you can't skip anything in a 100% run. Every trick in this game is just a combination of Boombat Jumps and/or precise jumping. This is the only glitch that's used in this speedrun because there aren't any more in this game that I can find. Using these tricks, you can get out of bounds in practically any area you want. This means that if you combine Boombat explosions, then you can go even higher than before. Doing this will allow you to consecutively shoot as many Boombats as you want until you have to reload. This trick alone is enough to get out of bounds in many areas in the game, but if you want even more height, then all you have to do is go to the ammo menu after you shoot a Boombat. The height of a Boombat Jump is about the height of a double-jump, so you can't get anywhere new with the jump alone however, if you combine the Boombat Jump with the jump still available to you while in first-person mode, you can reach several platforms that are just out of your reach with a regular double-jump. Boombat Jumping is simply shooting a Boombat under yourself and gaining a jump out of the explosion by staying in first-person mode. Through these skips, I discovered Boombat Jumping, which doesn't really look like a glitch but you can tell that the programmers of this game didn't intend for it. I eventually found ways to skip Gizzard Gulch, Buzzarton, Mongo River Valley, and Last Legs. Finding this skip encouraged me to find other skips in the game. ![]() After hours of attempts, we figured out a complex route to achieving this goal on June 30, 2011, and while I felt proud about figuring this out, my brother grew tired of the game. This encouraged me and my brother to try to find a way to jump over the rightward gate of the Grubb village and skip all of the Wolvark Docks. I remember feeling so amazed when I saw Stranger falling into the endless pit. He showed me how to get out of bounds in the Clakkerz's rainy city. Stranger's Wrath is one of my favorite games of all time, but I never got too interested in the game until I saw my little brother playing the game years after I stopped. I'd like to thank Cuddly_Knife for starting the thread for this game, Serious_Cacodemon for inspiring me to do what he never did, Strongfox for increasing my inspiration by putting up the bounty for this game, and everyone else who helped keep me working at this run until the end. After 1.5 years of glitch-finding, route-planning, and route execution, I've finally finished all 18 segments of this tedious category.
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